// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Eve_Skill_Base.h"
#include "Eve_Skill_Attack1.generated.h"

/**
 * 
 */
UCLASS()
class RPG_CPP_API UEve_Skill_Attack1 : public UEve_Skill_Base
{
	GENERATED_BODY()
public:
	UEve_Skill_Attack1();
	UEve_Skill_Attack1(int32 skNum, ACharacter *ACharacter);
	~UEve_Skill_Attack1();
	
	float projectileActiveTime;
	FTimerHandle timeHandleCasting;
	void CastingBegin() override;
	void CastingEnd() override;
};
